using System;
using System.Collections.Generic;

public static class GameModeProviderConfig
{
	public static Dictionary<TypeGame, Type> config = new Dictionary<TypeGame, Type>
	{
		{
			TypeGame.CopsAndRobbers,
			typeof(CopsAndRobbersGameMode)
		},
		{
			TypeGame.Lobby,
			typeof(DefaultGameMode)
		},
		{
			TypeGame.normal,
			typeof(DefaultGameMode)
		},
		{
			TypeGame.deathmath,
			typeof(DefaultGameMode)
		},
		{
			TypeGame.Offline,
			typeof(DefaultGameMode)
		},
		{
			TypeGame.OnlineSandbox,
			typeof(DefaultGameMode)
		},
		{
			TypeGame.Pixelmon,
			typeof(PixelmonGameMode)
		},
		{
			TypeGame.race,
			typeof(RaceGameMode)
		},
		{
			TypeGame.RocketLeague,
			typeof(RocketLeagueGameMode)
		},
		{
			TypeGame.SkyBlock,
			typeof(SkyBlockGameMode)
		},
		{
			TypeGame.tanks,
			typeof(TanksGameMode)
		},
		{
			TypeGame.TDM,
			typeof(TDMGameMode)
		},
		{
			TypeGame.TitanfallV2,
			typeof(TitanfallV2GameMode)
		},
		{
			TypeGame.Unknown,
			typeof(DefaultGameMode)
		},
		{
			TypeGame.WalkingRobots,
			typeof(WalkingRobotsGameMode)
		},
		{
			TypeGame.Zombe,
			typeof(ZombieGameMode)
		}
	};
}
